Calistria Sector

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Calistria Sector

((Vague Map of the Calistrian Sector in Calistria Space))


Overview of Sector Composition

Habitable Systems -Calistria System
-Oorid Hova System
Uninhabitable Systems -Yonlok System
-Circadia System
-Torron System
Stellar Phenomena -Gerrig Ohr Nebula
-Ko Kari Impasse
-Astor Expanse
-Metilin Cluster
Man Made Systems -Calistrian Center of Galactic Governance Orbital Station
-Gerrig Mining Facility
Trade Routes -Ko Kari Passage
/Vidiron-Elek Dera\
-Humanities Gift
/Humans-Vidiron\
-Yonlok Industrial Route
/Johvian+Humans-Kache\
Sector Anomalies -N/A

Description of the Sector

The Calistria Sector is the capital Sector of Calistria Space. Astronomically, it is one of only two Sectors that borders the Galactic Disc within Calistria Space. The Sector is home to a number of [[Habitable System]]s, Stellar Phenomena, Trade Routes, and more.  Calistria Sector is the home of the Johvian Species, and is where the Calistrian Center of Galactic Governance Orbital Station is located. Heavily patrolled and protected, the Sector is statistically the safest Sector in all of Calistria Space. For the Sector to maintain this, the Calistria Movement must keep a close watch over the Division of Stellar Entities which registers pilots, vessels, cargo, and more. Considering the high profile nature of the CCoGG, underworld entities attempt all they can to bring the pleasures of the greater galaxy to those who live in or near the capital, thus making this Sector ripe with new dangers at every corner.

History

Prior to the Sector's formation, the space that inhabits the Calistria Sector had been ruled by the Old Iron Empire, though they had not expanded cities or vestiges of their Empire over here, there was a Mining Facility located in the Gerrig Ohr Nebula that mined Helium-3 for viable fuel. During the Second Insurrection Wars, the [[Gerrig Mining Facility]] had been abandoned. A group of surviving Old Iron had sneaked away for refuge, turning the facility into a temporary sanctuary against the Insurrectionists. The sanctuary wouldnt last long though, as resources became scarce amongst those who had fled.

The contingency of Old Iron survivors believed that the Old Iron capital of Caprica was the last remaining major aspect of their long standing Empire, and so, they assembled, and planned their return to the rest of their dying species. They were, however, divided. A minority aspect believed the rumors of Caprica falling in the beginning of the First Insurrection War, and refused to head into imminent death. Fractured, the majority eventually left for what would actually be their demise as the Insurrectionists would intercept them before even getting close to Caprica. In an effort of offensive self defense, the Insurrectionists sent out probes and reconnaissance fleets in order to search for any remaining Old Iron groups in the trajectory of the lost majority's approach to home. 

A small fleet of a dozen ships followed a probe into the Gerrig Ohr Nebula, successfully finding the remaining Old Iron. The battle was waged for hours before the Insurrectionists fled in defeat, aiming to regroup with reinforcements. With little time to spare, the Old Iron knew they'd have to leave or make a last stand that was sure to be their death. The majority of the remnant Old Iron had viewed their mission for safeguarding their future as a suicide mission in of itself, however, it was also deemed necessary. A small group of the sick, the old, and the brave stayed behind as the remained split into two colonization groups to seek out a new home, to which they can be free of Insurrection influence. One group followed an old lead that they had salvaged from the databanks of the Gerrig Mining Facility, while the other pushed into relatively unexplored areas. The lead headed Galactic North, entering the Calistrian System. The other group left for Galactic South, finding the uncharted [[Circadia System]]. Believing themselves the lucky ones capable of leaving, they knew their desperation for survival would sharped their wit and grow their willpower.

The Old Iron that entered the Calistria System had followed the prove's data to Calistria (planet). They named their sect, Jovian, after the God of Dust whose legend told of being instrumental in the creation of energy, and stellar bodies. Upon initial scans of Calistria (planet), they were sold on the promise that this would be their new home. Quickly, they landed. After embracing the planet's heavy gravity, magnetism, and utterly violent weather, they began to implement their plan of fleshing out Jovian City. The Jovian however were not artisans or engineers, they werent knowledgeable of building a city, but with time on their hands, they attempted the impossible. Salvaging their own vessels, and instituting a small scale government amongst themselves to keep themselves in check against the dangers of their own and the new world around them, they had finished the city in two centuries time. 

Meanwhile, the other Old Iron outfit, named Eritekus after the God of Fortitude, who had been said to ascend for morality into a version of Demigod before being praised as a God themselves. In the Old Iron Mythology, Eritekus had single handedly weathered an entire storm on an ancient world in a bloody conflict with a native alien species. The storm, a relatively unheard of grand anomaly on the planet, had wiped out the armies Eritekus had served with, as well as the main bodies of the unnamed native species. Emerging from the storm, the natives believed Eritekus to be some sort of God, and bowed to his will. He was neither benevolent nor great as a leader, and was deemed treacherous even as a warlord, but his knack for survival and the ability to stand against all odds had granted him a great respect from his own species. He was eventually killed, though. Shaking the beliefs of many in his abilities, the majority of Old Iron immortalized him. They did not bury him like any other mortal, instead they crucified him and celebrated his death. They believed his mortal body had perished, but he would in turn grant those who adored him with his own gifts.

For a time he was never actually considered a God, instead a Demigod, his status of immortality would heighten over a long period of time. Many prayed to Eritekus when they needed the stamina, endurance, and constitution to get through an obstacle. The Demigod was used as a prop or symbol in plays, motion pictures, and literature. Eventually a ruler of the Old Iron had risen to power, with Eritekus's will, or so the ruler had believed, and declared Eritekus a God forever. A fanatic by nature, it was declared that no ruler after him would ever revert Eritekus's status to anything else. A 30 foot monument was built of Eritekus on the world of Caprica.

The Eritekus survival band eventually founded a colony on the singular barren moon of Circadia, Moon of Fortitude. The moon was meant to symbolize their strength through opposition, and their success at surviving thus far. The system had been very barren, and every planetary body was either considered hostile, desolate, or barren. With how close Moon of Fortitude had been to the planet of Circadia, the Eritekus believed they could colonize the entire moon in time, using Circadia as a resource bank until they could build their own reservoir up. With a stroke of bad luck, Circadia had resulted in being highly irradiated, and viciously tough to even visit. The radioactive elements of the planet had proved to be useful fuel in theory, and so, the risk was taken to attempt their first resource mission. The plan failed utterly, as the ship's shields couldnt withstand the harmful radiation of Circadia. The Eritekus that left the Moon of Fortitude perished on the planet below, whereas the Eritekus that stayed behind to build, eventually died of malnutrition, starvation, or dehydration.

As for the Jovian, they had been successful in creating their newly forged city, and ensured that their survivability risks were minimized. However, a crisis loomed. The Jovian had salvaged their ships in order to repurpose their supplies and resources into building materials and tools, leaving them stuck on the planet of Calistria (planet) for the foreseeable future. Unable to spend any time investigating any of the other stellar bodies in the Calistria System, they were caught unawares when the planets of Abaro and Polan had crashed into each other. The spectacle could not be seen by the Jovian, though their rudimentary instruments had picked up a large disturbance in the system. This cataclysmic event for these planets would not affect the Jovian directly, nor would it affect Calistria (planet) for centuries. Nevertheless, it would prove to be the Jovian's demise.

Local Insurrection analysts, distraught from their staggering resources, had begun to widely monitor vacant areas of space, to which the government could not send actual forces, in hopes to find something that may be useful to the Insurrection and ultimately missed by the Old Iron. These scientists, unknowing of any alien forces at play in the affected area, reported their findings to the government which then had sent reconnaissance teams to investigate. Searching the system for any telltale signs of any danger, they had found the Jovian City. Fearing an elaborate counterattack or trap from any surviving Old Iron, the scouts reported their findings, which led the Insurrection to mobilize, and glass Jovian City from orbit. In hours, the city had been majorly leveled and destroyed. The Jovian died out in the city, incapable of finding any sort of refuge or escape.
 



Habitable Systems

The two habitable systems of the Calistria Sector was the capital sector of Calistria Space, and the Johvian colonial system, Oorid Hova System. Both systems support habitable stellar bodies, and ultimately form the backbone of the Johvian survival, the emanating power of the post Technology Era Johvian, and the beacons of hope that would inspire the Johvian to have the confidence to seek out expanse in areas that had never been considered possible. The Calistria System is now used to hold the [[Calistrian Center of Galactic Governance Orbital Station]], whereas the Oorid Hova System provides the Johvian with their most populated and advanced worlds, cities, and people.

Calistria System


Overview of System Composition

(1.) Calistria (sun) The Sun(s) of the System System Star
(2.) Rore The 1st Stellar Entity of the System Terrestrial World
(3.) Calistria (planet) The 2nd Stellar Entity of the System Terrestrial Habitable World
(3a.) [[Calistrian Center of Galactic Governance Orbital Station]] The 1st Stellar Sub-Entity of Calistria (planet) Space Station
(4.) Aborlan The 3rd Stellar Entity of the System Terrestrial World
(5.) Hollex The 4th Stellar Entity of the System Gas Giant World
(5a.) [[Hollex I]] The 1st Stellar Sub-Entity of Hollex Terrestrial Moon
(5b.) [[Hollex II]] The 2nd Stellar Sub-Entity of Hollex Terrestrial Moon
(5c.) [[Hollex III]] The 3rd Stellar Sub-Entity of Hollex Terrestrial Moon
(5d.) [[Hollex IV]] The 4th Stellar Sub-Entity of Hollex Terrestrial Moon
(5e.) [[Hollex V]] The 5th Stellar Sub-Entity of Hollex Terrestrial Moon
(5f.) [[Hollex VI]] The 6th Stellar Sub-Entity of Hollex Terrestrial Moon
(5g.) [[Hollex VII]] The 7th Stellar Sub-Entity of Hollex Terrestrial Moon
(5h.) [[Hollex VIII]] The 8th Stellar Sub-Entity of Hollex Terrestrial Moon
(5i.) [[Hollex IX]] The 9th Stellar Sub-Entity of Hollex Terrestrial Moon
(5j.) [[Hollex X]] The 10th Stellar Sub-Entity of Hollex Terrestrial Moon
(5k.) [[Hollex XI]] The 11th Stellar Sub-Entity of Hollex Terrestrial Moon

Calistria (sun)


Details of the Sun

Phase: Main Sequence
Class: A
Color: White/Bluish
Mass: 1.6 AU
Radius: 1.46 AU
Lumosity:

3.46 AU

Lifespan: 4,497,757,428 Billion Years
Temperature: 6575.2 Kelvin
Inner and Outer Habitable Zone Length: Inner: 1.8 AU
Outer: 2.6 AU

Description

The sun is a larger white bluish sun, living within its recently evolved main sequence phase. It will not transform, devolve, or evolve for millions of years as it continues to burn. The sun has a relatively standard Lumosity for its size, however, Rore is an extremely barren and dry terrestrial world as the sun has burned away it's atmosphere. During standard sun-like occurrences, Rore, a larger Terrestrial world, tends to get the worst of it before it ever gets anywhere near Calistria (planet).

The sun, recently entering it's main phase over the past million years had inadvertently drastically changed the orbital rotations of the Abaro and Polan planets. Rore, being so close, only really became more desolate. Calistria (planet) actually began to have a more standard elliptical orbit, and the very dense planet was once in danger of drifting into the sun. Hollex was affected, but nothing about the planet had changed very much, aside from having more heat to generate more energy in its rotation and from its core to actually create more Helium-3 elements, and allowing the Gas Giant to secure more satellites in the process. Abaro and Polan however began a slow dance to their own destruction, as the two planets began to intertwine within their orbits and eventually smashed into each other, creating a destroyed singular planet in the process.

Rore

((Picture of the Planet))

 

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Astronomical Data:

Sector:Calistria Sector.
System: Calistria System.
Planet: Rore.
Sun(s): Calistria (sun).
Orbital Position: 1st
Moon(s): None.
Rotational Period: 16 hours.

Orbital Period: 103 days.
Class: X. “Chthonian”.
Planetary Type: Terrestrial
D
iameter: 14,328 KM

Atmospheric Data:

Atmosphere Type: Type 4; Entire suit required.
Layers of Atmosphere: None.
Atmospheric Gasses: Type 5; None. No atmosphere.
Gravity: Light.
Pressure: No Pressure.
Core: 85% of the planet is the Core.

<100% Core
<60% Iron
<30% Nickel
<10% Cobalt

Magnetism: Light.
Basic Weather: None.
Geological Activity: Dormant.
Continents: 1 Continent; While the planet is simply called Rore, the continent goes by the name Ro Re from the first surveyors and their initial findings.
Oceans: No Oceans.
Average Temperature:  317 Kelvin.
Total Biomes: 3; Mountains, Valleys, and Desert-like.

Biome Data:

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Biome 1- Mountains
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Average Temperature: 302 Kelvin
Primary Terrain: Rigid, mostly steep terrain. Mountain ranges that are very dangerous.
Points of Interest:
-Rore Summit; Largest Mountain in the Solar System. Start/Stop point of the Ro Re Range.
-Ro Re Range; A mountain range that does not stop, cutting through the planet from the north eastern hemisphere to the south western hemisphere and over again.
Viable Resources; Abarium Metal Deposits littered all over the Mountains. This is what gives Rore the color it has.
Weather Patterns: None.
Dangers: Extreme Cold, Suffocation, Lack of Water, Lack of Food, Dangerous Heights, Fatigue.
Fauna: None.
Flora: None.

-—————————————
Biome 2- Valleys
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Average Temperature: 269 Kelvin
Primary Terrain: Steep inclinations, rugged rocks entrap the valley where jagged rocks sit near the bottom and along the walls.
Points of Interest:
-Rore Swatch; a valley presumably made by solar phenomena striking at the planet's surface with no resistance from any atmosphere. The lowest point of the planet, the Swatch goes far enough to expose a percentage of the planet's large Core.
Viable Resources; None.
Weather Patterns: None.
Dangers: Extreme Cold, Suffocation, Lack of Water, Lack of Food, Dangerous Heights, Fatigue.
Fauna: None.
Flora: None.

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Biome 3- Desert-like
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Average Temperature: 380 Kelvin
Primary Terrain: Long stretches of rigid paths that lead to nowhere. Expansive, dead, desolate, and barren.
Points of Interest:
-Rore Basin; an entrenched area where an ocean of acid was believed to have sit. Prior to the Sun's evolving sequence.
Viable Resources; None.
Weather Patterns: None.
Dangers: Extreme Cold, Suffocation, Lack of Water, Lack of Food, Fatigue.
Fauna: None.
Flora: None.

Species / Government Data:

Native Species: None.
Immigrated Species: None.
Indigenous Species (Sentience): None.
Technology Level: None.
Government: None.
Capital: None.
Major Cities: None.
Minor Settlements: None.
Primary Imports: None.
Primary Exports: None.

Description

Rore is the first planet in the [[Calistria System]]. It bears no atmosphere nor any real significance. A barren, drifting brown and red rock, the planet is not naturally habitable as the lack of atmosphere attributes to a lack of living organisms and water sources. The planet, a medium sized entity, would not be the worst candidate for an artificial base, however, a vacuum enabled suit would be needed to traverse the surface of the planet in any capacity.

Rore has a variety of rigid terrain, from mountains to valleys, though it tends to lack any substantial visages of hillscapes. The Rore Summit is the largest mountain in the entire Solar System, and is regarded as the Start/Stop point of the Ro Re Range, which forms a sort of mountain belt across the entire planet.

Rore is also home to the Rore Basin and Rore Swatch. Similar in that they both delve into the planet, instead of forming upwards like mountains, the Basin is considered to be the remnant of a long past acid ocean, to which the crust of the planet had been carved out by the acid, but then dried up and dispersed from the Sun's entrance into its Main Sequence, turning the Basin into an entrenched piece of continent instead.

The Rore Swatch is something extremely significant as it cuts down through the crust so far, that it surpasses even the mantle and exposed a bit of the planets very large core. The Swatch is where you can find the most natural resources, and is considered a marvel by scientists, as the core of the planet, while relatively dormant, exudes a bright light from direct vision.

Though the planet falls within jurisdiction of the Johvian and [[Calistria Movement]], any attempt to utilize the planet tend to be overruled as the planet is not rich enough in resources to make the expenditures worth it. Initial surveys dictated the planet might be useful in the future, but not enough time has passed to regard that as true or false.

An ancient Old Iron probe, sent by the long standing Empire in order to survey a world without sending people themselves, can be found near the Rore Basin. The probe has extensive data about the planet, and a working source of OI Power, giving anyone the ability to either take the power source or gain knowledge of the Old Iron and their industrial efforts.

Calistria (planet)

((Picture of the Planet))

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Astronomical Data Template:

Sector: Calistria Sector.
System: Calistria System.
Planet: Calistria (planet).
Sun(s): Calistria (sun).
Orbital Position: 2nd.
Moon(s): Calistrian Center of Galactic Governance Orbital Station.
Rotation Period: 20 Hours.
Orbital Period: 321 Days.
Class: M. “Terrestrial”.
Planetary Type: Terrestrial.
Diameter: 2,371 KM.

Atmospheric Data:

Atmosphere Type: Type 1; Breathable.
Layers of Atmosphere: 6.
Atmospheric Gasses: Type 1; Abundance-Stable levels of Oxygen, Nitrogen, and Hydrogen along with trace elements and no external intricacies or an imbalance to pressure.
Atmospheric Makeup:

Nitrogen 72%
Oxygen 24%
Hydrogen 2%
Carbon 1%
Water Vapor <1%
Argon <1%
Methane <1%
Chlorine <1%
Neon <1%

Gravity: Nominal.
Pressure: Heavy Pressure.
Core: 56% of the planet is the Core.

<100% Core
<60% Iron
<30% Nickel
<10% Cobalt

Magnetism: Heavy.
Geological Activity: Active
Continents: 1 Continent; Eritekus Continent.
Oceans: 1 Ocean; [[Orodi Ocean]].
Average World Temperature: 280 Kelvin (7 Celsius).
Weather: Near extreme standard-like weather. Longer lasting, harder hitting, and larger in all aspects.
Seasons: 2 Seasons, Winter and Oorid Hiiv Season;

During Winter, the average temperature drops about 60 degrees Celsius, and while the Forests are able to withstand the winters, Snowstorms take place instead of Thunderstorms, causing the Forests to lose their leaves. During the winter, the oxygen levels on the planet rapidly reduce and stay low, which essentially helped the Johvian species to stay on the ground instead of in flight during their evolution. Hydrogen and Nitrogen levels would increase in the atmosphere making life harder to sustain during this time. [[Oorid Hiiva Season]] is essentially the normal  weather and effects stated throughout this data depiction.
Total Biome: 6 Biomes; Ocean, Swamp, Forest, Tundra, Steppes, Savannah.

Biome Data:

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Biome 1- Ocean;
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Average Temperature: 285  Kelvin
Primary Terrain: Shallow ocean mostly, with a great ecosystem of rock formations along the many coasts and on the ocean floor. The waves are generally very rough, making it hard to see much from beyond the surface, though the ocean is one of the cleanest on any world.
Points of Interest:
-Coral Rift;
A break in the ocean floor, that is lined with coral animals that soak up a lot of the heat generated from the vents. Typically very cold, the coral animals only grow during the heat phases of the oceanic vents. The ocean is so clear that even from orbit, you can see a silver/pink stream of coral located near the mouth of the rift in the middle of the ocean.
Viable Resources;
Abarium Metal located sporadically on the ocean floor.

Weather Patterns: Rolling thunderstorms, and massive cyclones are native to the ocean. They pick up their pace very quickly, wreaking havoc on the land as it passes.
Dangers: Extreme Cold, Suffocation, Low Visibility, Apex Predators, Fatigue.
Fauna: 2
Flora: 4

Minimal Fauna: 2×3=6;
——-Eritekus Palot; Small fish that roam in schools, which eats a lot of the phytoplankton and zooplankton. They are the most plentiful animals that are not bugs in the world, and are the standard for Johvian diets. The Palot will sometimes attach themselves to a Wonni in order to find free food, as the Wonni protects the Palot from enemies like the Orodi Stacean.
——-Orodi Staceans; Crab entity that eats the Palot and Sheckle, a delicacy for the Johvian people. They are also known to collect pearls from the Sheckle, as they are similar to their eggs, allowing the species to survive the ocean by having decoy egg nests. Predators eventually learned to stay away as they cannot pass the pearls, and die a slow death.
——-Orodi Sheckle; Mussels that cling to the rocks, usually eaten by the Orodi Staceans. They are filter feeders that live in clusters, allowing them to facilitate a steady food source by collectively pulling plankton towards them to feed upon them.
——-Regitok; 2 foot tall Mollusk entity that bottom feeds, and is able to excrete Sodium in return. The Sodium deposits collect along the ocean floors, and harden swiftly during Winter to allow animals like the Palot a home. Are usually eaten by larger predators.
——-Oto Orodi; Inch long skittering surface beetles that eat a lot of the flies, dragonflies, and gnats that feed on the dead fish that rise to the surface of the ocean. The Oto Orodi have hard chitin shells that make these bugs hard to eat by anything that is going to chomp it. They are similar to the Ovo Orodi species of the swamps.
--
-Wonni; Wonni are soft shell snapping turtles that eat the Oto Orodi and Orodi Staceans. The Wonni are roughly a foot long and a foot wide, sometimes allowing a Palot to attach themselves to the Wonni, to eat the algae and other smaller entities that learn to attach and kill the Wonni over a long period of time. The Wonni have vast migration patterns and can live forever if they are not killed, though their mortality rate is lower than you'd expect.

Major Fauna: 2
——-Orodi Finback;
The Finback is a 15 foot long, 8 foot wide whale that eats plankton. The Finback is usually grey or blue in color, depending on where they live in the ocean, and travel alone. 
The Finback is a tough adversary as its size and speed allows the creature to buck and haw, flipping over boats above them with ease. Over a long period of time, the species learned to stay away from the surface of the ocean as Johvian hunters would use the creatures for many resources.

The Finback migrates for Winter, only finding other Finback during migration times. They tend to be competitive of each other, being the largest animal on the planet, and typically fight themselves to the death in order to find a proper mate. The Finback have a large dorsal fin that they use to detect the size of their surroundings as the species has very poor eyesight, usually mistaking a boat for another Finback, and potentially a mate.

——-OriKooda;
The OriKooda is a foot tall, 3 foot long predator. The OriKooda eats the Palot, usually going head to head with a Wonni protecting a Palot. The OriKooda is exceptionally fast, as it is sleek, lean, and agile. The OriKooda is usually a blue color with bright silver scales along its back. The scales are a mechanism to attract Palot as the bright light indicates a smaller being.

The OriKooda has 2 rows of extremely thin and sharp teeth, usually ripping apart their prey into tiny pieces for them to swallow. OriKooda are vicious, but not very tough. While an unlucky Johvian could easily become food for the OriKooda, it isn't anywhere near a natural occurrence. The OriKooda tend to be small enough to reach most places in a Regitok excretion home, making the OriKooda feared by almost all critter types.

The OriKooda live in small groups, though they hunt separately. Sleeping around each other, they find themselves reliant on one another for protection as the species is subject to a lot of infighting. An OriKooda territory is only as strong as the inhabitants. OriKooda are absent mindedly paired up with another from their small group as they become lifemates, and mate with only each other until they die.

Percentage of Fauna: 70% Open Ocean, 30% Ocean Floor.

Minimal Flora: 4×3=12;
——-Orodi Algae;
Found in three different Subspecies, they are dependent upon where they are in the ocean. The algae that lives near the ocean floor is called Orodi White Algae, whereas the algae that lives near the surface is called Orodi Blue Algae, and the algae that lives on artificial entities tend to be the Orodi Vary Algae. The algae does a relatively good job of providing housing and food for other animals.
--
-Orodi Waterweed;
Orodi Waterweed grow in clumps and provide a large portion of the world it's oxygen from the ocean. Orodi Waterweed are the most common plant in the ocean, and they are completely resilient to weather conditions. They reproduce in spores, sending reproductive entities throughout the ocean, able to grow almost anywhere.
--
-Regifi;
The Regifi live on the ocean floors, and gravitate near Regitok sodium homes. The Regifi eat any of the Sodium that does not harder and in return transform the Sodium into a solid property, aiding the Regitok in creating salt homes for the Staceans or Palot. They are skinny, long plants that branch out every 6 inches or so along their 3 foot long trunks. The branches are meant to catch the extra Sodium floating in the ocean.
--
-Oceanic Fungus;
These Fungi are tiny, inch by inch, morsels that live on rock and mineral deposits in the ocean, usually on ocean walls. The Fungi will break down a lot of the dead animals and plants that find themselves caught by the rock formations. The spores that they use for reproduction will get caught in other rock formations, which makes their life cycle relatively easy to understand.
--
-Oro Kelp;
Oro Kelp are shorter ocean bottom living seagrass near ocean vents. The Kelp aid in oxidizing the elements that seep out of the oceanic vents into the ocean, making said elements mix easier into the ocean, while having any toxic properties removed. In exchange, the Kelp recieve the heat for energy, as the sun isn't bright enough to give the Kelp enough energy to live without the heat of the vents.
--
-Capricia Flower;
The Capricia Flower is a white flower that breeds the Capricia fruit. The Capricia Flower lives near the surface of the ocean, usually along soil nearby to land. The Flower is self pollinating, and incredibly resilient as the flower itself will turn into its center, leaving a small hole to the outside exposed when Winter strikes. During this time, the Flowers slows it's internal processes in order to survive the cold.
--
-Horned Lily Roots;
The Horned Lily Roots are the more important aspect of the Horned Lily. The roots provide stable footing in the ground near the ocean for plants to grow from, as well as serving small homes for the Oto Orodi of the ocean. The Horned Lily itself got its name from the points of its flower resembling small horns, though they are not tough by any means to protect themselves.
--
-Aquasua Tree;
The Aquasua Tree are heavy barked, very tall but dainty entities. Gracefully they sway in the water currents. With hollow internal anatomy, the Aquasua Tree can serve other sea life by providing a home inside of their trunk. If anyone is able to see one of these Trees, they'd be able to infer that no Finbacks are nearby as the Trees are so tall that the Finback can sometimes get stuck in the many branches, hurting itself to get free.
--
-Hiiv Grass;
Hiiv Grass is a plant body that grows well away from its root. A single root per cluster, the root fashions itself in a spiral cluster that immobilizes itself into the ocean floor. Extremely elastic, the root waivers in the ocean currents. The grass however, floats above the ground at anywhere for 4-8 feet, collecting as much sun as possible. The Hiiv Grass is also a common home to the Shulte Shoot, which grows from the grass.
--
-Shulte Shoot;
The Shulte Shoot is a perennial evergreen plant that live near the ocean surface or within Hiiv Grass clusters. The roots themselves cling to the Hiiv Grass, and while the Shoot uses the Grass to get closer to the sun itself, the Shoots are thin and stick like, managing to not take away most of the sun from the grass. Together they form a symbiotic relationship. The Shoot needs the Grass in order to spread itself outwards into the ocean, while also helping to feed the Grass.
--
-Plume Fungus;
The Plume Fungus is a very large mushroom, usually found in groups of 3 or 4, they reproduce with spores that form within air bubbles as part of the reproduction process. The spores float away until an obstruction breaks said bubble, and then the spores fall away, allowing themselves to be caught in the immediate area so that they can grow. The Plume Fungus is about 2 feet tall, but the cap ranges from 1 to 6 feet wide, depending on where the spores land. The Plume Fungus is spotted in brown circles, and mainly covered in a whiteish/blueish hue.
--
-Sucul Orodi Veg;
The Sucul Orodi Veg is a seaweed type that lives within rock formations that house fish, crustaceans, and other types. Turning the animal waste into food, allowing it to not need as much sun. The Sucul Orodi Veg has a singular home base where the roots are formed and take hold, but the Veg then grows vines that wrap all throughout a rock formation with micro pores located on them like suckers to tentacles. They absorb the waste and send the nutrients throughout the plant, so that it can turn said nutrients into food.

Major Flora: 4
——-Eritekus Dampseed;
The Eritekus Dampseed is a yellow pigmented elastic plant body that lives amongst the ocean floors and on perforated rock formations. The Dampseed is roughly 3 feet wide, and has an open mouth with some tendrils protruding along the rim. The Dampseed is carnivorous, and feeds on passing fish and Palot, as they believe the Dampseed is an Eritekus Anemone where said animals can make a home. The Dampseed quickly closes it's mouth and immobilizes the fish until it starves and dies, allowing the Dampseed to feed.

——-Jovian Malfora;
The Jovian Malfora is a very tall, tube like plant that that lacks pigmentation aside from red stripes that line themselves in groups of 4 near the base, near the middle, and near the mouth. The Malfora's cell walls are extremely durable and resilient, and can usually stop any creature from attacking the plant from the outside as its hard bodied. The mouth of the creature pulls in water, to eat plankton, which then filters out as cleaner water near the base. The mouth has spiked petals that stick out and connect to each other, ensuring no fish find their way into said tube, as the petals will hurt any curious fish. The Malfora is maybe 4 to 6 feet long.
--
-Eritekus Anemone;
The Eritekus Anemone is very similar in appearance to the Eritekus Dampseed. The tell tale sign is that the Anemone never closes it's mouth as much as the Dampseed, and has longer / more frequent tendrils along the rim of its mouth. The Anemone has a symbiotic relationship with fish as the fish provide their eggs for reproduction, and the Anemone eats a handful of them. In exchange, the Anemone has electrical lining that the Anemone will activate to ensure other fish do not come in and take the eggs away. Seeing the eggs as a source of nutrition without waiting long, the Anemone provides the fish with a protected home, despite the loss of eggs.
--
-Harvester Feshik;
The Harvester Feshik is a spiral clad single bodied plant that attracts many different fish to it. The Feshik is capable of releasing spores that allow the different fish to clean it, whenever the Feshik needs it. The plant has a central vine, adorned in suckers, that allows the Harvester to reel in unlucky fish. The spores cloud the animal's instincts for longer than the animal can regain full control, and tend to die in service of the Harvester Feshik.

Percentage of Flora: 69% Ocean Floor, 25% Ocean Surface, and 6% Other

-—————————————
Biome 2- Swamps;
-—————————————

Average Temperature: 293 Kelvin.
Primary Terrain: Shallow, marshes. Where most of the ocean meets the land. Highly forested, and home to species that cant survive the ocean. Soil is seemingly always sinking.
Points of Interest: None.
Viable Resources;
Liquid Chemical located in the Calistria Pasmastic Jellyfish type creature that exudes a cleansing chemical that fights off poison, used to aid themselves and other Pasmastics that are attacked by the Eritekus Shifters. Liquid Chemical which can be used for Medicines and Medical items.

Weather Patterns: As its typically hotter than anywhere else on the planet, high winds are known to hit high speeds here, making it hard for most avian species to settle this area. The canopy of trees and forest tend to cover most aspects of any rain, however, thunderstorms during dry flashes can turn the swamps into a temporary wreck.
Dangers: Disease, Apex Predators, Sinkholes, Heat Waves, Fatigue.
Fauna: 3
Flora: 4
Minimal Fauna: 3×3=9;
--
-Orodi Amphibia;
The Orodi Amphibia is a small, 4 inch in every direction, frog. The Orodi Amphibia lives in the swamps, but ventures near the ocean to eat Oto Orodi as its prime prey. The Oto Orodi has a tough exterior, but the Amphibia will hold the beetle in its mouth, with its extremely strong tongue, and take it back to the swamp where it will repeatedly drop the beetle from high places until its exterior cracks and the frog can suck out the bug’s entrails. The Amphibia is prey to a lot of other animals, and so uses its ability to jump to get itself out of sticky situations.

——-Ovo Orodi;
oto orodi, water walking beetle
-—MiFa3;
——-MiFa4;
-—MiFa5;
——-MiFa6;
-—MiFa7;
-—MiFa8;
-—MiFa9;

Major Fauna: 3
——-Eritekus Shifter;
Carnivorous sea shank that can camouflage itself in the soft soil. The species has about a foot long stinger to which they can retract into their bodies. They use the stinger to poison their prey, so that they may chase them down instead of feeding on them while they are conscious. They are among one of the most poisonous animals in record. They are roughly 3 feet wide and 2 feet long with about 6 inches of height. The Shifter likes to make nests out of the hollowed bottoms of the Capricia Trees located in the swamps. With no natural predators, they retain a high mortality rate, though other animals have formed defenses against the Shifter and their poison.

--
-Calistria Pasmatic;
The Calistria Pasmatic is a jellyfish-type, that lives in the waters of the swamp. Finding homes in the vegetation, the Pasmatic eats the tiny fish, using neural poisoners that can be used to heal poisons from the Shifter for example, to overstimulate the central nervous system of their prey. The Pasmatic lives in groups called Domains, in which they gather to protect themselves from Shifters. Usually aiding each other when poisoned, the Pasmatic shows an incredibly indepth empathy towards other Shifter prey as well. Pasmatic do not live very  long in the hostile environment as they risk themselves to save other Shifter prey whenever applicable.

--
-Koriko;
The Koriko is a reptilian water beast that grows to about 4 feet long. They have large, snapping jaws, in which they catch their prey. Their diet consists of animals that live on the land, usually dragging them into the swamp and drowning them before eating them. They are slow, but deadly, as they have the cunning to outsmart most opponents and have even been recorded adapting to various situations, almost always coming out on top. Their eyes allow them to see up to 2 places at one, ensuring other Koriko arent hunting the same creature. Considering that there are very few lakes on the land, most animals tend to live near the swamps in order to have a fresh water source nearby.

Percentage of Fauna: Example (20% underground, 30% on land, 40% water, 10% airborne)

Minimal Flora: 3×4=12;
--
-Capricia Tree;
The Capricia Tree is about 6-10 feet tall, and are the most abundant plant body in the swamps. They tend to attract a lot of Vampire Moss, which is usually what kills them in the end. However, the Capricia Tree has a high fertility rate, ensuring that one dead tree, breeds 2. Had the Jhovian or Jovian ever industrialized these swamps, it is likely the planet would have become lost to these trees. Due to their fertility, they tend to form stronger roots near the bottom of the trunk, but arcs over the immediate area, allowing an aerial view of the soil around the Capricia Tree. The root then divides into at least a hundred more roots, which then go as far as they can, usually only stopping when they reach the ocean or when they reach the roots of another Capricia Tree. Capricia Trees are so plentiful in the swamps that they actually give the swamps about a 6-10 foot ceiling throughout almost every part of them.
-Sorol Flower;
The Sorol Flower lives on the canopy level of the swamp. Soaking up all the sun, they tend to spread their own roots onto the Capricia Trees, allowing the humidity below to water themselves, and the flower up top to gather the sun. The Flowers are hard to come back, as they need a solid foundation of Capricia Trees and cannot brave the Winter season. The flowers grow to be about 6 inches tall, and extremely thin, with yellow flower petals that bend outward before folding inward sharply, allowing them to catch a lot of the wind, and thus keeping them cool.

——-MiFl3;
-—MiFl4;
——-MiFl5;
-—MiFl6;
——-MiFl7;
-—MiFl8;
-—MiFl9;
-—MiFl10;
-—MiFl11;
-—MiFl12;

Major Flora: 4
--
-Molikotid Plant;
The Molikotid Plant is an extremely large plant body that hides itself deep into the depths of the Capricia Tree canopies. Reproducing by putting a spore in a victim left to live, the Molikotid is rumored to be sentient itself, understanding where and when to reproduce. The Molikotid baby will lay dormant for about a year, attaching itself to the being’s stomach, before it bursts the insides of the creature to be free. It uses its long inner vines as flagella to climb up a harmless Capricia Tree, and settle a new home. The Molikotid doesnt have any teeth, but instead uses those same vines to pull unsuspecting creatures into its gullet, and slowly corrodes them with acid. They arent tough to kill, especially from the inside, however, any being only has about 10 seconds to find their way out, before the acid immobilizes your central nervous system. The plants are dark shades of green, usually indiscernible from the canopies themselves. A tell tale sign that a Molikotid Plant has made its home in the treetop around you is if the animals themselves avoid that area specifically.
-Vampire Moss;
-—MaFl3:
--
-MaFl4;
​​​​

Percentage of Flora: Same as above.

-—————————————
Biome 3- Steppes
-—————————————

Average Temperature: 287 Kelvin.
Primary Terrain: Rocky, rigid. No real flat lands, though plateaus are common. The planet itself doesnt really have any mountains, as these are the closest they get due to the ferocity of the weather systems which tend to erode the hills into steppes, never allowing them to grow into mountains.
Points of Interest:
-Oorid Hevor Site;
The holy sanctimonious site of the Johvian species' origin. The Johvian believe these lands should not be touched unless absolutely necessary, as it is where the Johvian believe they reached sentience and would bring them closer to a god they hadn't yet believed or understood. The rocky formations and elevation allowed the Avian species a greater chance of survival, as prior to their evolution away from wings, they’d be able to glide away from trouble.
Viable Resources;
Abarium Metal located in pockets of space near the bottom of the Steppes.

Weather Patterns: High wind is most common here in comparison to other places on the planet. The Steppes also suffer from a lot of the standard heavy weather.
Dangers: Lack of Food, Low Visibility, Dangerous Heights, Gravity.
Fauna: 1
Flora: 2

Minimal Fauna: 1×3=3;
-—MiFa1;
-—MiFa2;
-—MiFa3;

Major Fauna: 1
——-MaFa1;

Percentage of Fauna: Example (20% underground, 30% on land, 40% water, 10% airborne)

Minimal Flora: 2×3=6;
——-MiFl1;
-—MiFl2;
-—MiFl3;
-—MiFl4;

——-MiFl5;
-—MiFl6;

Major Flora: 2
-—MaFl1;
-—MaFl2;

Percentage of Flora: Same as above.

-—————————————
Biome 4- Tundra
-—————————————

Average Temperature: 243 Kelvin.
Primary Terrain: Flatlands of ice, and barren aspects. Very few plant bodies live here, and even few animals. It is the only place not affected heavily by the weather, though the weather, even at its most mild, can devastate the Tundra wastelands. Devoid of a lot of life, it is very quiet in the Tundra.
Points of Interest: D10
-North Pole Eritekus; The only pole on the planet that has land around it. The entirety is covered in tundra, but it is exceptionally exempt from the heavy weather aspects of the planet. That's not to say the North Pole Eritekus does not get weather, but it is very standard in comparison to the rest of the world.

Viable Resources; None.
Weather Patterns: Blizzards are more common here than anywhere else on the planet, though standard Calistrian weather does not affect the Tundra areas in the same way that it does the rest of the planet.

Dangers: Extreme Cold, Lack of Water, Lack of Food, Low Visibility, Blizzards, Fatigue.
Fauna: 1
Flora: 1

Minimal Fauna: 1×3=3;
-—MiFa1;
-—MiFa2;
-—MiFa3;

Major Fauna: 1
——-MaFa1;

Percentage of Fauna: Example (20% underground, 30% on land, 40% water, 10% airborne)

Minimal Flora: 1×3=3;
——-MiFl1;
-—MiFl2;
-—MiFl3;

Major Fauna: 1
-—MaFl1;

Percentage of Flora: Same as above.

-—————————————
Biome 5- Forest
-—————————————

Average Temperature: 285 Kelvin.
Primary Terrain: Not randomly generated, but a product of the information thus far.
Points of Interest: D10
-Rolling Plains of Equatoria; The planet is almost entirely covered in forestation, but along the equator, the forests become much less dense, and sparse. The Plains never really seem to stop until they hit the beaches and oceans. The Plains aren't exactly bland by standards, instead they are by comparison to the rest of the planet.
-Migration Pass; A holy walk way through the dense forests of the planet, to which the Johvian can retrace their steps from the Oorid Hevor Site over to Jovian City. The Migration Pass is home to many pilgrimages that any young Johvian must go through within ceremony to become an adult.
-Eritekus Crater Ahju; The first extremely devastating impact from the cataclysmic Holy Migratory Impedation that sent the Johvian into becoming a unified people and finding Jovian City where they'd learn to save their species by leaving their homeworld.

Viable Resources;
Weather Patterns: Depends on Magnetism of the Core.
Dangers: Cold, Hot, Suffocation, Lack of Water, Lack of Food, Low Visibility, Disease, Apex Predators, Dangerous Heights, Sinkholes, Blizzards, Heat Waves, Gravity / Fatigue.
Fauna: 4
Flora: 2

Minimal Fauna: 4×3=12;
-—MiFa1;
-—MiFa2;
-—MiFa3;
-—MiFa4;
-—MiFa5;
-—MiFa6;
-—MiFa7;
-—MiFa8;
-—MiFa9;
-—MiFa10;
-—MiFa11;
-—MiFa12;

Major Fauna: 4
——-MaFa1;
-—MaFa2;
-—MaFa3;
-—MaFa4;

Percentage of Fauna: Example (20% underground, 30% on land, 40% water, 10% airborne)

Minimal Flora: 2×3=6;
——-MiFl1;
-—MiFl2;
-—MiFl3;
-—MiFl4;
-—MiFl5;
-—MiFl6;

Major Flora: 2
Bolling Hollow Tree;
-—MaFl2;

Percentage of Flora: Same as above.

-—————————————
Biome 6- Savannah
-—————————————

Average Temperature: 288 Kelvin.
Primary Terrain: Not randomly generated, but a product of the information thus far.
Points of Interest: D10
-Jovian City; Remnant city of the late Jovian Old Iron who had built a city over two centuries.

Viable Resources;
Weather Patterns: Depends on Magnetism of the Core.
Dangers: Cold, Hot, Suffocation, Lack of Water, Lack of Food, Low Visibility, Disease, Apex Predators, Dangerous Heights, Sinkholes, Blizzards, Heat Waves, Gravity / Fatigue.
Fauna: 3
Flora: 2

Minimal Fauna: 3×3=9;
——-Eritekus Ferret;
The Eritekus Ferret is a meter long, thin Mammalian creature that eats roots from various plant bodies. The Ferret has sharp front teeth, used to pull the roots out, and flat wide teeth to chew the root down. The Ferrets hibernate for winter, and typically kill the Woven Slivers for their burrowed homes. When not gearing up for winter, the Ferrets will hunt the Woven Slivers for sport, ascending the Ferret who's killed the largest Sliver as their seasonal leader.

——-Woven Sliver;
The Woven Sliver is a Reptillian snake-like animal that burrows deep underground to escape their Eritekus Ferret predators. The Woven Slivers' diet naturally consist of small rats and other little critters. The Slivers are, on a larger scale, responsible for the larger vegetation that lives in the Savannah as they allow water from the incredible weather of the planet to seep far into the ground, allowing the greenery to water for their roots. The Slivers have an intricate underground system that allows them to live in solitude, only meeting in a larger below ground reservoir for mating, away from their predators.
-—[[
Caecidia Spider]];
The Caecidia Spider makes its home among the Caecidia Trees that are commonly found in Savannahs. They eat any bugs that get caught in their web, and set up nests in the trunk of the Caecidia Trees, where they are protected by more dense webbing. The Caecidia Spider is approximately 3 centimeters in every which way, with 5 centimeter legs that extend outward. The Spiders almost never touch the ground of the planet, as it is too cold for any long period of time, and inadvertently kills the Spider.

——-MiFa4;
-—MiFa5;
-—MiFa6;
-—MiFa7;
-—MiFa8;
-—MiFa9;

Major Fauna: 3
——-Ghastly Mites;
Termite bugs that eat metal. They live in droves, and tend to make their home out of heavier metal that they can't bite through. Largest contributor to the break down of Jovian City.

——-MaFa2;
-—MaFa3;

Percentage of Fauna: Example (20% underground, 30% on land, 40% water, 10% airborne)

Minimal Flora: 2×3=6;
——-Caecidia Tree;
The Caecidia Tree is related to the Bolling Hollow Trees found in the forested areas of Calistria (planet). These Trees differ by becoming more sturdy, smaller in stature, and dispersed over more land but in less frequency. The Caecidia Tree is a useful home for many critters, but harbors much less in terms of leaves, nuts, and other similar resources. The Tree survives by implanting itself far into the ground, and hardening itself to brave the harsh winds of the planet, ensuring that they will not be blown over but they also cannot grow directly near any other Caecidia Trees.

——-MiFl2;
-—MiFl3;
-—MiFl4;
-—MiFl5;
-—MiFl6;

Major Flora: 2
-—MaFl1;
-—MaFl2;

Percentage of Flora: Same as above.

Species / Government Data:

Native Species: Johvian.
Immigrated Species: Old Iron.
Indigenous Species (Sentience): None.
Technology Level: ¾, Johvian/Old Iron both reached level 4, but were predominantly level 3 before they left/died.
Government: Tribal / Chieftainship.
Capital: Jovian City.
Major Cities: None.
Minor Settlements: Oorid Hevo Site.
Primary Imports: None.
Primary Exports: None.

Description
 

Calistria (planet) is a very small, and cold world. Extremely dense, the planet itself has an unusually very strong magnetic pull, ensuring the weather on the surface of the world below is dangerous for almost anyone. The only planet in the Solar System that supports an uncontested breathable atmosphere, Calistria (planet) is the home of the Johvian Species.

Long ago the planet had been surveyed by the Old Iron during their Golden Age of Exploration, but was deemed inexplicitly dangerous for colonial efforts at that time. They commissioned the probes to search the rest of the solar system and ended up losing the robots after they'd transmitted their data, ensuring that the Old Iron would write off the solar system as unviable.

At the end of the Second Insurrection War, the planet became home to a small group of surviving Old Iron who had set up a colony amongst the planet. The colony grew into a relatively detailed city over the course of 2 centuries, but was subject to orbital bombardment from the Insurrectionists in the last decade of the war, leveling most of the city, and killing the Old Iron there.

The planet is the homeworld to the council leading species, the Johvian, who evolved amongst the dangerous world, and who learned to believe the Old Iron had been gods themselves, forging the future of the Johvian Species.

Calistria (planet) was subject to a cataclysmic event as a product of the former planets Abaro and Polan crashing into each other during the Calistria (sun)'s emergence into its Main Sequence. The planet would see destruction via meteors, sending the Johvian from their homeworld in search of safety and longevity. Still subject to this event, Calistria (planet) suffers annually from meteor bombardment as it orbits the sun.

Calistria (planet) has an exemplary ecosystem for such a small world, birthing many different kinds of resilient animals and plants. With a singular ocean impeding throughout a singular continent, the planet has staunch diversity within the various biomes of cold, Savannah like lands to expansive tundra, to even poisonous swamps.

No one lives on the planet permanently, only allowing a Johvian a chance of pilgrimage and ascendancy into adulthood by sending juvenile Johvian in small groups to traverse the dangerous world on a holy quest of self enlightenment and struggle to become one with their Old Iron deities. Jovian City, the Old Iron colony and the Johvian's first major city, is littered with relics of the past and is restricted for anyone not on a pilgrimage or given authorization by the Johvian hierarchy. Trespassers are few and far between, but are only so rare.

Aborlan

((Picture of Planet))

Astronomical Data:


Sector: Calistrian Sector
System: Calistrian System
Planet: Aborlan
Sun(s): Calistria (sun)
Orbital Position: 4th
Moon(s): None.
Rotation Period: 25 Hours
Orbital Period: 712 Days.
Class: A. "Geothermal."
Planetary Type: Terrestrial.
Diameter: 3,892 KM.

Atmospheric Data:


Atmosphere Type: Type 4; Entire suit required.
Layers of Atmosphere: 9
Atmospheric Gasses: Type 4; Abundance-Unsustainable level of atmospheric elements, extreme external intricacies, typically extreme imbalances to pressure, or any combination of the above.
Atmospheric Makeup:

Carbon 72%
Hydrogen 15%
Methane 6%
Sodium 3%
Neon 2%
Oxygen 1%
Krypton <1%
Fluorine <1%
Radon <1%
Nitrogen <1%

Gravity: Light. 
Pressure: Type 4; Light-No Pressure-1-3 is light, 4-9 is no pressure
Core: 31% of the planet is the Core.

<100% Core
<60% Cobalt
<20% Iron
<20% Nickel

Magnetism: Light
Average Temperature; 1,878 Kelvin.
Weather: High winds, no real cloud collection though there's so much smoke on the planet that the clouds may as well be smoke. High winds come from the extremely rigid terrain.
Geological Activity: Active 
Continents:  Continent is called Polor.
Oceans: No oceans.
Total Biome: Mountains, Volcanoes, and Caves.


Biome Data:

-—————————————
Biome 1- Mountains;

-———————————————
Average Temperature: 747 Kelvin
Primary Terrain: Rigid, and rocky. Lava deposits everywhere, and the crust of the planet sometimes pushes high enough for aspects of the core to be present.
Points of Interest:
-Convergence Point; The extremely rigid, core exposed area to which the planets Abaro and Polan smashed into each other. The Convergence Point shows a significant difference in land as both planets become one. 
-Polor Range; This point of interest is home to an Old Iron probe which had landed to survey the planet. However, the Polor Range has such steep mountains along a rigidly expansive low ground, that the winds here are the strongest on the planet. The probe, for example, had not anticipated this, and crashed before it could finish its survey.
-Polor Mining Excavations;
A simplistic branch from the Extragalactic Mining Excavations Corporation that was founded on Abaro originally. The station was able to be evacuated before anybody had gotten hurt, however, the cataclysmic event destroyed most of the structures and equipment left behind, inadvertently closing the branch down. Now there are minimal standing structures, mostly wrecked and distraught.
Viable Resources;
Abarium Metal deposits littered across various mountains.
Weather Patterns: High winds that come from the extremely rigid terrain.
Dangers: Extreme Cold, Extreme Heat, Suffocation, Lack of Water, Lack of Food,  Dangerous Heights, Fatigue. 
Fauna: None
Flora: None

-———————————-

Biome 2- Volcanoes;

-—————————————
Average Temperature: 923 Kelvin
Primary Terrain: Rigid, and rocky. Lava deposits everywhere, constant presence of hot burning magma.
Points of Interest:
-Polor Sea; The Polor Sea is a connected lower threshold of rigid land, that pools magma from many volcanoes into it, forming a sort of Lava lake. Mountainous rocks or Hills protrude from within the lake. The lake shifts downward over a slope that allows the Lava to pour over into a sort of red hot waterfall into descending areas below.
Viable Resources;
Abarium Metal deposits littered across various concaved points of the volcanoes.
Weather Patterns: Heated winds, capable of destroying animals, people, vehicles, and ships.
Dangers: Extreme Heat, Lava,  Suffocation, Lack of Water, Lack of Food,  Dangerous Heights, Fatigue. 
Fauna: None
Flora: None

-———————————-

Biome 3- Caves;

-—————————————
Average Temperature: 623 Kelvin
Primary Terrain: Rigid, and rocky. Lava deposits found in pockets, usually cooling. The caves tend to be intricate as hundreds of years of magma seeps into the rock faces, opening up tunnels in order to create these Cave systems. The caves vary in size.
Points of Interest:
-Polor Crystal Cave Sites
The Polor Crystal Cave Sites are numerous, and had been surveyed and marked by various PME groups for mining and extraction prior to their own destruction. Most of the sites are well intact, and the crystals themselves became stronger over time with the increased pressure from the Volcanoes and the Polan planet. The crystals are not easy to find, and may even be considered dangerous. Executives of the PME believed they could appeal to the Johvian government to start another operation to gather crystals, but had inevitably decided to keep the branch shut down with the Johvian governments disapproval.
Viable Resources;
Polor Crystals, found in the deepest parts of the caves. Can be used for energy.
Weather Patterns: None.
Dangers: Extreme Heat, Suffocation, Lack of Water, Lack of Food, Fatigue. 
Fauna: None
Flora: None

Species / Government Data:


Native Species: None.
Immigrated Species: None.
Indigenous Species (Sentience): None.
Technology Level: None.
Government: None.
Capital: None.
Major Cities: None.
Minor Settlements: None.
Primary Imports: None.
Primary Exports: None.

Description


Aborlan is a small, volcano stricken planet that had once been 2 separate planets. The conjoined new planet had effectively changed the course of [[Calistria (planet)]]'s stellar evolution. The planets of Abaro and Polan, both desolate mountain worlds had changed their orbital course around Calistria (sun) when the Star had entered its Main Sequence.

The planet has a Convergence Point, regarded as a Point of Interest, in that there's a fine line where you can the planet's had not only smashed into each other but pushed into one oblong planetary body. This cataclysmic event had not only exposed the core to the planet in some areas, but initiated a sort of Lava Age, as the two planets radically changed the already barren ecosystems of both planets.

From afar, the world looks dark, and rigid with a staunch differential of colors upon the lands. Up close the planet is brown, with the atmospheric makeup and smoke being responsible. However, on the planet itself, you'd notice a good portion is red, and the remaining portion is gray. Due to the nature of planetary bodies smashing into each other, Aborlan has a thick ring of dust, rocks, and ice that has formed around it.

The planet is home to an Old Iron probe, that had originally been looking for Abaro, and began to survey intently. During the cataclysmic event, the Droid had shut down. Eventually the Droid "woke up" and attempted to finish its survey, only to be caught dead atop a mountain face, attacked by the powerful winds of the planet.

With no life or capability to give life, the planet is unwelcoming for any sentient being looking for any sort of home. However, the planet could appeal to metal miners and energy miners who may take a chance on the sake of rich metal deposits and even richer crystal deposits found in the cave. At one point, PME, Polor Mining Excavations, a branch of Extragalactic Mining Excavations Corporation had a stake on the metal of Abaro, only to shut their subsidiary when the planets crashed into each other.

 

[[Hollex]]

((Picture of Planet and its many moons))

<meta />

Astronomical Data:


Sector: Calistria Sector
System: Calistria System
Planet: Hollex
Sun(s): Calistria (sun)
Orbital Position: 4th
Moon(s): 11 Moons;
Hollex I
Hollex II
Hollex III
Hollex IV
Hollex V
Hollex VI
Hollex VII
Hollex VIII
Hollex IX
Hollex X
[[Hollex XI]]

Rotation Period: 16 Hours
Orbital Period: 167 Years.
Class: I. "Ice Giant".
Planetary Type: Gas Giant.
Diameter: 44,439 KM

Atmospheric Data:

 

Atmosphere Type: Type 4; Entire suit required.
Layers of Atmosphere: 10
Atmospheric Gasses: Type 4; Abundance-Unsustainable level of atmospheric elements, extreme external intricacies, typically extreme imbalances to pressure, or any combination of the above.

Atmospheric Makeup:

Hydrogen 65%
Helium 22%
Nitrogen 4%
Water Ice 3%
Methane 3%
Carbon 1%
Sodium 1%
Argon <1%
Neon <1%
Fluorine <1%

Gravity: Heavy.
Pressure: Medium.
Core: 14% of the planet is the Core.

<100% Core
<40% Iron
<30% Nickel
<20% Hydrogen
<10% Methane

Magnetism: Nominal.
Geological Activity: Active.
Average World Temperature: 78 Kelvin
Weather: Standard weather consists of thundering blizzards, and a constant hail throughout the planet.
Total Biome: None.
Points of Interest: While nondescript in location, the main aspect of interest to the Ice Giant, Hollex, is its vibrant purple color. The planet itself is not purple, however, the ice in the atmosphere with the distance between the Gas Giant and Calistria (sun) allows the composition of the atmosphere to give off a bright purple light. Eventually nicknamed the "Jewel of Calistria", Hollex was regarded as ceremonious by the Johvian for centuries before they had realized that, though as rare as it is, the purple color wasn't especially made by the gods for the Johvian

Species / Government Data:

Native Species: None.
Immigrated Species: None.

Indigenous Species (Sentience): None.
Technology Level: None.
Government:
Capital:
Major Cities:
Minor Settlements:
Primary Imports: What the planet cannot produce itself.
Primary Exports: Depends on Biome, Land Mass, Technology Level, Government, etc.

Description

Hollex is an Ice Giant planetoid, by far the largest in size throughout the entire Calistria System. The Gas Giant has a thin purple ring, mostly comprised of ice which complements the planet's purple appearance. A combination of primarily Hydrogen-Helium atmospheric makeup, distance from the Star, and composition of ice in and around the planetoid, the light that reflects off of Hollex is seen as purple by most species.

This was, for centuries, why the planet had received very little attention. The attention that it did get was short lived as the planet was highly regarded by the Johvian as sacred. Not until they'd see few other planets within similar circumstances did they realize they had not been so graced by their gods. During the time of the planet's religious proclamation, affecting the planet in any way was described as treacherous. The Johvian called Hollex, the "Jewel of Calistria".

The planet is home to 11 orbiting moons that have been caught in the planet's rotation. In the past, it was determined that at least 13 more moons once called Hollex their home, but were eventually ejected or pulled into the ring, becoming fragmented into shards. Each current moon is named after Hollex and will eventually follow the footsteps of the other moons.

The planet is ripe for Helium-3 mining, but has never been stripped of its religious regard by the Johvian Auxiliary. Though the government does not enforce their age old law of trespassing, many fear they may become a problem to the government if they disobey them. Many companies have lobbied for access to the planet, but essentially never recieve an answer either way.

Calistria Sector

--Title-- Sci Fi Galaxy jackjallo